<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://draft.blogger.com/navbar.g?targetBlogID\x3d29656188\x26blogName\x3dBDCgamer\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://bdcgamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://bdcgamer.blogspot.com/\x26vt\x3d-5143396049275288490', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

BDCgamer

Nintendo gaming. Today, tomorrow, and into the future.

Virtual Reality Super Mario Brothers!



This is the kind of thing we need to see on the Wii. While it looks like a N64 game, the gameplay looks sweet. You got to check this out!

read more | digg story
« Home | Next »
| Next »
| Next »
| Next »
| Next »
| Next »
| Next »
| Next »
| Next »
| Next »

6:48 PM

it ok, but i didnt really like how u viewed from behind instead of at the side, plus my arm would get tired from all the punch jumping. maybe if changes are made (graphically and the playstyle) it will be interesting    



7:17 PM

Wow, that was definately something different. Cool, yes. Probably difficult to control, yes.    



7:50 AM

OMG that looks awesome!!!    



1:43 PM

How does this work?    



» Post a Comment